Here's how I would approach something like this. Just know that it's not technically PBR accurate. First, before exporting your low poly, make sure that the lens has it's own material assigned to it. This is very important. When you import your mesh into painter make sure the material stack looks like something like this:…
I've been looking into this a little bit as well. Most of the works I've been impressed by involve really large maps -- like multiple 4k maps for a single face, and there is also some advanced shader work going on as well. Like the subsurface scattering, and multiple channels for different dermis layers, etc. I definitely…
Not a huge fan of your website layout/navigation to be honest. The horizontal scroll is super slow for some reason, and it cuts the figure sculpture thumb right in half. Either have all your tumbs fit on one scrolless page, or put all your work on one page that scrolls down. Also all your work should have your website/name…
Hey, does anybody know how to paint on just one channel a Color at Vertices map in XSI? seems like it should be simple, but I can't find information on it anywhere being able to paint like this is really important for environment art / foliage. If this is for some reason not possible what 3D app do you guys use to paint…
https://www.omnicalculator.com/construction/brick 8 bricks on 4m is not correct, even if you include long short medium sizes of bricks. Since its a free asset chances are they screwed up, scan area mentioned is wrong etc. Use character scale reference always for patterns and bricks. @VeeNg 1k texture per 4m will give you…
Hey hey, I am Vampira your favorite NSFW artist. I can do sketches, flat color, or even fully colored and shaded painting illustration. I used to go by (DUNZART) I have rebranded. 𝑽𝖆𝖒𝖕𝖎𝖗𝖆 ♡₊ (@vampiracious) / Twitter Sketch ($15): Flat Color ($25): Shaded ($50): Painted ($70): Process: I love what I do, so DM or email me…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
All of the pieces you have in your portfolio all look last gen, maybe taking them and updating them to fit modern standards would help (using PBR, higher poly counts, etc) *EDIT* I feel I should go a bit more in depth in some of the exact problems that I see. One thing is that most of your images are smaller than 1920 x…
Thanks for all the nice words guys! here's the texture sheets... Textures used on the gun are 4096x4096 http://triangulatemesh.com/img/work/92fs_new/tex.jpg normal/albedo/gloss Nerf Bat Ninja is spot on about the grip.. Im not really happy about how mine turned out though.. It looks really washed out (PBR specular got the…
It's been a bit of a while, so I have a lot of work to dump! My latest completed 3D project was Lunen the Alchemist. I've worked on PBR in the past, but I hadn't tried stylized PBR so I wanted to give it a go! It was also my first time using Marmoset Toolbag 3 for bakes, which I really liked :smile: model Currently I'm…