@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
Hey guys, I'm writing this to tell you about a scammer named Adam Burton, forum name aburt11. This is his link http://www.polycount.com/forum/showthread.php?t=122951 This guy wanted me to model the character in that image so I did using just that one image because he didn't want to draw a usable reference image of that…
i realise this is a day late, but i did post the fourth and fifth stanzas from a famous poem by Laurence Binyon yesterday elsewhere: " They went with songs to the battle, they were young, Straight of limb, true of eye, steady and aglow. They were staunch to the end against odds uncounted; They fell with their faces to the…
Can you show the modular pieces themselves? Did you use trimsheets for these? What do the wireframes look like? What's the average pixel density, and what kind of grid did you build to?
Ensemble Studios DOES have a costume party on Halloween. First day back at work, we will spend half the day setting up our offices (musical offices happened during the October break). Then we dress up in costumes and party for the rest of the day. I did zombie tourists a couple years ago (with a girlfriend). This year, I…
I remember at my first job during Alpha we worked 12+ hour days for 19 days straight. Not 19 work days straight, 19 literal days straight (Monday to Sunday). Some people worked 16+ for those 19 days straight. It seems usually when crunch hours like that are put on people it's because of bad scheduling which is funny…
Hot dang this is nice, also feels good on my end to see someone "returning", to their pieces and having been a member for so long. So i am interested to see more of this when you can, been a bit since then i see, but like all other threads and projects i was interested in i hope to one day see them return to "continue"…
That's pretty much what I did. Worked in stages and subdivided up to get a dense mesh to boolean from. This is what the mesh looked like before the booleans. I'm wondering if there's anything I could've done to make the cleanup process easier.
Hi neat works here congrats, Just quickly curious the "tape" mesh, was that by hand/eye "made" or did you do some sort of sim (simulation) on it? I ask cause its very tight & looks neat & was curious if you found a quick solution. Tons of how to's about these types of practices, on surface materials, though i found many to…