Really cool reel! Here are my quick thoughts - Personally not a fan of the music. I used to listen to rage against the machine back in high school, and it's pretty aggressive music. Apparently some recruiters just mute a reel anyway but some don't, so I would try and pick something more neutral. I had an interview where…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
There's been a lot of discussion lately in the Polycount Forum about an article written by Christopher Gregorio on How to hire an artist. Our very own Jon Jones wrote a rebuttal on his blog that's also gained some attention. To me, both sides present good points. And while the original article is garnered towards the flash…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
That's very, very cool. I love the colour variation in the robes. Only thing I'm not sure of is the way the cowl peaks at the top of the head - just looks weird and unexplained. Looks like there should be horns holding up those folds, but there's nothing there. Beautiful concepting, modelling and texturing work though.…
"The model is to represent sand dunes and will be cnc'd to a 1:25 scale" If you haven't done so already, the first step isn't to worry about how to convert things to OBJ, but rather to get in touch with the CNC operator who's going to take care of your job. The CAM (that is to say : the machining prep) could be done in…
nice definition of forms on the torso portion of the model. I feel that where the hooves connect to the rest of the legs, it could use a little rework. I found some images which might help you out. The first is a comparison between a cow's foot vs a human hand (sorry I couldn't find it compared to a foot, but you get the…
Hello, I'm trying to attach my meshes to the armature in 3Dsmax. I've already made vertex groups and weight painting stuff in Blender, yet when I import my model, the armature gets messy, so I created an armature exactly like in the Blender. Bone names are all one to one. So, how can I attach my meshes to the armature…
I've been trying to understand this so that I can optimize models with transparent portions as best as possible and I'm having a hard time finding info. Where exactly is the drain from overdraw issues? The name "overdraw" would seem to imply that the more transparent space that is rendered on screen, the worse it is, if…
Looks awesome so far Will :thumbup: ...and it will look even better once you give it some zbrush loving. If I had to be a prick and find any faults I would say that the cowl looks a bit different than your ref. The angle is a bit too high and its front part looks a bit too sharp.