Hello everyone, I have wanted to share some of the art I have made for Warframe for a long time, but until now I haven't really have the time. Initially I did some Environment art and now I have moved to the weapons team :) I did the highpoly, lowpoly, textures, and material tweaks on all of these weapons. On some of the…
Waited a while to get this out there on Polycount, but hoping to get some feedback here. This is a project I've been wanting to do for a while. Project Name: Fire Snout Purpose: -Create weapon design from an original idea -Design with FPS perspective in-mind -Take through entire game weapon pipeline…
I'm looking for an animator, with experience animating for games. Specifically, FPS games. The job is quite simple: i have some arms setup (model + rig) and a few weapon models. You would be responsible for "attaching" the weapons to the arms setup and animating basic sequences for each weapon. The sequences are the usual:…
Created another weapon skin, because even though i spent quite a while on my M4A4Tron, there are some sick M4's about. Here is a PP-Bizon, idea of the gun is a alien kill weapon that has seem some use over many years. Alien blood spatter with a scratch to match. You are able to see the weapon ammo being green bullets.…
For instance, I'm currently building the weapon swap. It's has to look good, be this simple and able to change easily at anytime for what it is right now. Anything more than this would either prevent or delay building the weapon swap. It's the genius of procedural animations. https://youtu.be/_teVtY4yVYU
Nearly wrapped up my retopo and UVs. I'll be using three texture sets: Weapons, Armor, and Clothing w/Skin. I decided to hop into texturing the weapons to take a break from all the retopo and uv packing working. My bakes are complete for the Weapons and Armor. Skin/Face retopo needs to be completed and face sculpt still…
Hey guys i did a few more designs so you can see what is better @gsokol: thanks fr the crit and its a 2 handed weapon, well i was planing on putting a kind of plasma tank at the bottom but the weapon was going to be to big i am aiming for something fast and easy to handle. @Garagebay9: thanks man i try and make my weapons…
thanks you Josh very much. these pictures are awesome. They inspired me already for the texture. For me, i know this weapon only because of games like battlefield and co. Never saw one in real life. I learned a lot about the weapon while studying and modeling this gun, but obviously not enough. And i would love if someone…
Lol. It's not weird, it's just been designed for close (~200 meters) city combat, with no burst and sound. It uses subsonic cartriges (SP5/SP6) and included supressor. And it's not AS adaptation, these two weapons were designed as weapons complex, AS for CQC/assault and VSS for marksman (in Russia term "sniper" have a bit…
I'd have to agree with simplifying the in-game interface. Keep the screen as clear as possible. A score box in one corner (possibly with a high score in the opposite side), a small icon for ship/shield health, and small icons for the current weapons. If you MUST have both ammo and heat for weapons, then represent them with…