One suggestion I have for 3D artists, even professional ones is to really study what a roughness map and metallic map are trying to simulate. There are a lot of great youtube videos out there that explain what those maps are trying to simulate. Even understanding the science behind what those maps are trying to do will go…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting 3d environment artists for a range of real-time projects. Ideal candidates should have examples of environment modelling and texturing…
Hey guys, I've been redoing one of my older projects since the last couple of days. I want to find out how much I've progressed since. I was happy with it back then... :# ^^ What it's actually gonna look like. My main objective is to try and get as much detail in there as possible, (as much as I can get out of my reference…
I'm searching around and having a bit of trouble finding any information out about these guys. I'm aware that the different phones running the Android OS have different specs... so it may be difficult to figure out what's what... but I'm wondering if anyone here is already in the know. I'm highly considering abandoning the…
I'm on a VR project using Unity 5.5.2 and am experimenting with lighting solutions. I have been able to get some good results with baked lighting, but am also running into issues here and there, mostly with the bake hanging as objects are added. I have been able to work through most of the problems, but I'm also seeing a…
It's been a long time since I've posted much of anything, but I finally got around to putting together some images of my contribution to Chronos. Right now it's just some High Poly shots but I plan on updating this thread with some in game shots as I find time to actually throw it all together. We had a ton of fun making…
Totally depends on the game type and the target hardware. Phone? PC? Console? VR device? In my experience, the art lead works with the lead graphics programmer to iron out a rough budget. Say, 30 512x512 textures per level. That includes texture sets, so if one material requires Color + RMA + Normal, that's three textures…
Yea, I can totally see how it would feel that way. I don't think one is better than the other. What I was trying to point out was that game development has a lot of problems that we have yet to find final solutions for. Things like human level AI, game engines, immersion (think VR) etc... These are some fundamental…
Movie industry is too difficult to get in and my skill is not up to snuff. Also in general the movies here are shit and boring. I did work in advertising for a while. Had to deal with shitty customers, choleric Bosses and superficial and obnoxious colleagues. The general obsession with excessive materialism and mindfucking…
In doom3 they use extra bump maps in combination with the normal map to do fine details, you can also overlay a bump map on your normal(after converting to normal with nvidia's plugn) and get the same result with only one map... but the way id does it it would be a little easier to edit your bump map. The most comon…