Very nice art dump! I haven't be able to play Gears 3 yet, but its definitively on my to get list. These pieces have an Art Deco feel to them, which you pulled off extremely well. I'm not too much of a fan of the destruction on the pieces but with a post-apocalyptic setting in the Gears universe I'm guessing its called…
Hey Gruesse aus Hamburg :) anyway i would love to know some stuff on how you approached the roof construction. And about the front of the building. Is that modular? Especially the arc windows. The part that goes into the construction (so the negativ extruded part) and the frame to the arc (which looks very high detailed)…
ya too many people want stuff served on a plate too them, yes i do watch tuts time to time, but i usually watching them while working on my own project that uses the same techniques but is different. like i followed the 3dmotive modular one, when i was building gothic architecture. and when i was first learning modeling i…
Like many folks on here, I love the work of one, Artyom Vlaskin, and thought his Pirate concepts would be a great guide for a scene. My goal with this environment is to show off some environment, painterly and Zbrush skills I have that my portfolio isn't representing. My second goal is to make a Unity tutorial lesson on…
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
Valkyrie Entertainment is seeking experienced Environment Artists for on-site work in our downtown Seattle studio. We work with a wide range of Developers to provide artwork for their games as well as having our own internal projects that require art. Ideal candidates are technically minded and able to work in engines as…
Ok, so I was happily working away at my university work yesterday, when someone reminded me that the submission for the Blitz Openday is MONDAY. I really really want to submit some work, so have been frantically working since last night and all of today to come up with something. I apologise if all this is horrendous. My…
I fall in the middle I cant disagree with whats been said above. You definitely shouldnt be fixing bake errors in photoshop (missed rays etc..) However If you're building a crap load of modular hard surface pieces that share various bits of your normal map then you will need to make tweaks in photoshop to support it - even…
Thanks @Obscura, you're the best! That ought to work nicely for what I am doing - I've been working on timber-framed walls for medieval buildings and going the traditional route of sculpting a few of them in Zbrush to use them in a modular fashion, but I'm not super happy about the variation I'm getting and also it's…
Project: Just a random hobbyist’s game Required: - Character and Medieval Environment Pixel Artist - Minor
animation on characters Compensation: Negotiable, lump
sum or hourly. If hourly, please respond with a quote of your rate
and predicted of hours needed. Of course the game is ever growing so
if it works out, I’ll…