Thanks for the info! Ngons don't have anything to do with blurry textures though. You can have as many ngons as you want. Only thing to know about for rendering, or for game use, is those ngons will always become triangles in the end. Ngons means the renderer/game engine will be deciding how to triangulate, which may or…
Thanks for the info. For the lighting information, I realize its not ambient occlusion in the literal sense, I was simply trying to show that light is blocked by extruded gemoetry. I was trying to simplify what AO is. I also realize that my AO bake was shite, but I just wanted to show them what to do. Also, thanks for the…
Hi Guys! I'm Kalle, the project lead for Adventure On Clover Island. You can follow us on our journey to become game developers and stay tuned for more info about release dates, general progress and more on our facebook, twitter, webpage and e-mail! Facebook: https://www.facebook.com/AdventureOnCloverIsland Webpage:…
I clicked on gallery and got no pictures, i might have thought it was empty... Did you read the: Your portfolio repels jobs thread? You have a picture with your contact info i dont know if this is good or just damn irritating for people who want to copy down the info. Get a mail ur not afraid of getting spam into and use…
Hello, My name is Anush Tehrani and I live in the UK, I'm freelance 3D artist since 2007 . Online Portfolio : http://Duke3d.co.uk And http://3dshay.carbonmade.com I worked for some game development teams/companies such as LukeWarm Media, Interceptor Entertainment, and HollowFear . "Primal Carnage" is the first AAA…
New Story Trailer: [ame] http://www.youtube.com/watch?v=_7SbgvtBDCQ[/ame] Small tease of PSX: [ame="https://www.youtube.com/watch?v=pFyoHXLu3zM"]The Order: 1886 - Gameplay Video | PS4 - YouTube[/ame] LATEST TRAILER: [ame=" https://www.youtube.com/watch?v=T7ETWiK_Xps"]The Order: 1886 | Official Gamescom 2014 Gameplay…
I made this Quake III plugin character around 13 or 14 years ago, posted it on polycount, and ended up getting my first job in the game industry because of it. I thought it would be fun to remake it and see how much video game tech has improved over the years, and also hopefully how much better I've gotten here's the…
You dont need to keep the high and low uvs synced up for any reason, generally. When you bake down it will transfer all of the info to your low's uv map. For hair "cards" i would suggest using a tiling texture/a section of your uvs that you instance for this purpose. It doesnt really need to have normals info persay even.…
My two cents like others have said: -Drop the flash site (simple thumbnails is all you need) -Contact info on your images(website, name) + a resume, contact info on your site(easy to find) -Best work only (on your second site layout the last two pieces were my favorite and the first couple pieces weren't on the same level,…
That's looking awesome! The Y cracks still seem a little weird, maybe try making them just a single crack and see if it looks better. I've started avoiding Y cracks in some cases in my own work because they are pretty distinctive. I think baking in a little more lighting info would push it a little more towards the…