You can apply here : https://smrtr.io/77_b3 Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Digital Artist Management is currently assisting a top Northern California game development studio in there search for a solid Maya Animator for there newest high profile action adventure title for Xbox 360. This developer is dedicated to equipping its team with the best resources available as well as providing excellent…
Hello, my name is Jan.I'm a 3D animator with about three years of experience. Mostly I worked with video games animation and rigging, but there is some experience with a nongame animation. Portfolio:https://vimeo.com/svirful Email: svirfull@gmail.com
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
Hello we Engon Animation based production in malang city Indonesia, we do animation series service and short animation project also we do asset creation/aaset creation/rig for game dev our showreel :https://drive.google.com/open?id=0BzyAoVpESymqN3JobmdrLVNORVU and here our short animation ( in development) :…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…
So I'm working on my 3d final and I'm running into some unforeseen timing issues with the animation, I'm quite happy with how the animation is playing so i'd like to preserve it as much as possible, but what I'm wondering is, whats the best way to adjust your timing after the near final animation is already in place?
This is a question for all you veteran animators. With your career choice, it clearly takes a lot of time out of your schedule. How do you feel about where your family situation is at right now? Is it better to be an animator for Films or is it better to be an animator for games? Which one allows you more time for your…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hi ! My name is Anton, a head of the Art Outsourcing studio “Skymoons Kyiv” based in Ukraine*. We specialize at creating graphic content for AA/AAA Video games and Animations in different art styles and for different platforms such as PC, Consoles, Mobile, etc. The inhouse team is less than 15 people but all of them are…