Seems like if you go through and read all the reviews they make a pretty accurate sum of the product. I found this one pretty informative (as well as having links to the other reviews) http://3drips.wordpress.com/2013/01/16/a-word-about-the-yiynova-msp19u/
GTX 650 i5 3470. 16 GB RAM When i import mesh with milion or more MODO crashed or almost crashed or have lag spikes as hell Drivers (all up to date by Driver booster) and registry is fine also checked by CCleaner
Thanks, yeah I wasn't sure what to put there instead of the axes, adding another torch would be too much maybe. Initially I was making this as a Tusk hud, but since the sigil and axes appear only on 16:9 I changed my mind.
also try to straight the uv for perfect baking normal map results rest look so fine use edge padding as well like 1k need 8 pixel padding and 2k 16 as just 2x multiply it according the size of texture size.
There have been TV commercials for it here in NY. Ohh and I revise my opinion on inflating girl (since she was "bitten")... Commercial #1: http://www.splatterfilms.com/news/16/25216.php Commercial #2: http://www.movieweb.com/news/39/25239.php
Here are the sample videos I mentioned. They've been reduced to 256 colors to keep the file sizes down, but the actual dvd videos are full 16 bit color. Carbon Fiber - 75 megs Spirit/Ghost - 28 megs Wireframe - 7 megs
Qucik question, whats the file format and bit of the textures? im having trouble with png 16-bit, should i just use targa 8-bit? i found out, its tga :) New question! does the game support colored spec?
She's my girlfriend, and she's been seeing the chiropractor for like 16 years. There's actually quite a few chiropractors and massage therapists in the town I live in, and they get along quite well. Usually they share office spaces or rent to each other quite often.
Hello, first a little back story on me as this is my first time posting. I am 16 years old (today was my b-day) and am currently living in Texas, I am aspiring to be a concept artist, and have not taken any schooling as of now. Anyways here's my dump:
Hi folks. I Have 20kk scanned mesh (on the left) divided onto 16 parts (example on the right). How can I merge them together (In ZBrush or in any other program)? Tried projection brush (to project geometry on the other mesh) but the mesh is too complicated to project without issues). Thanks.