Hard enough going from maya 2016 to maya 2017 I doubt moving to another package entirely would be feasible. It would take months of development time to recreate art, and rigging pipelines. A move like this couldn't happen during production, and wouldn't happen during any pre-production. So it would require dedicated…
Been working on the mesh a bit more. Got the head done. I am thinking that the head may be a little to high poly, so I may reduce that in the future. The groin area was reworked a bit, but I think I am going to rework it once more. The hand needs to be redone as I am not quite happy the way they turned out. The entire mesh…
I think if you work better in a classroom setting, it might be worthwhile. But there are a lot of resources online for free and some paid stuff as well! Also, the online stuff does have some structure and source files too. Youtube: https://www.youtube.com/watch?v=tElsku3aKQI Udemy:…
Oh yeah Lamont it seems to work. But the locatorScale attribute doesn't accept 0 value on Maya 2009 It will give the following error :// Error: line 1: Cannot set the attribute 'volumeLightLampGroupLight_AA_CShape.locatorScale' below its minimum value of 1e-010. // But anyway, yeah, 0.00001 works perfectly. Really thank…
@SebastianBielecki Yeah, that's what I want to do. I used to do it in max using textools all of the time, but obviously that's not in Maya. @Axi5 I'm using 2016 unfortunately. I found nightshade and that's really done the trick for me. Excellent toolset, and I can see why it was bought out by Autodesk. After much…
Been working in games as a modeller/texture artist for over 10 years and have worked on a large variety of projects check out my artstation for more images https://www.artstation.com/mikerusby99 contact m3dchar68@yahoo.com for enquiries Outplay Entertainment - Alien Creeps 2016 (ish) practice piece 2017 piggy gold miner…
Hey guys, I have a pretty weird issue with my 3ds max 2016 right now. After transforming my objects, my camera always snaps to nowhere. Its pretty annoying and I cant really work. A few days ago i resetted my max to factory settings, maybe there are some strange settings. Is there a setting for this shit or is it just a…
Hello, I have a big mystery I want to kill. Check the attached image, when modeling for a game. Does every thing need to be quads . I have this organic shape for example, which is the platform where the model stands on. If i go for all quads with a shell modifier i go to 116 polys. If i just create to contour with the a…
This is my first thread here and i would like to use it for posting my progress in improving my hand painted textures. My plan is to make a bunch of smaller probs and hopefully see the quality improve over time. I am in the process of making a dagger with a hand painted texture in a WoW like style. I am a little stuck…
Alright so I downloaded the .zip file from the website (http://www.anderslanglands.com/alshaders/downloads.html), which allows me to use a new material called 'alSurface'. But appearently there's supposed to be PRESETS that you can use on this new material (Example: MtoA 106 | Car Paint with alFlake | using Arnold with…