@Japhir: awesome! thanks dude, it's good to hear that i'm improving, i still got a long way to go but hearing that kind of feedback helps me get on it. @Ged: thanks so much! yeah i have to chuckle a bit when i see the stuff that's way back there but it really was a pile of you guys yelling at me that got me to start…
Good News: Since I work in tech support I run into this kind of error pretty often. Bad News: There isn't one solid fix for it. And i have not see that exact error before. However most of the time that kind of error pops up durring install it's a currupt compressed file such as zip,rar, or install file. I see it the most…
Hey @kio sure! Regarding the process, I'll start out by blocking things in Maya, I want to get the shapes 99% done in there before going further, this will also save me time later if I ever have to do hand retopology. (hello nanite) What I'm looking for during this step is : - No 90° angles - No straight lines -…
It depends on the style of the game and the style of the blinds. Is it low poly stylized or high poly hyper realism? Are they large chunky slats? Thin metal? Rice paper accordion? Are they open, closed, up, down, partial? Do they animate? How important are they to the game? Are they a hero prop that play a pivotal role or…
Hi, It's a good start; and as said by most; your far from experienced or "being very confident at what you can pull from the software yet"! But don't get down; I've studied for 3 years (1 at college - 2 at uni) and I'll still be learning for years to come, not only that but I only have 1 piece thats "portfolio ready"…
@Pior, I think there is a lot of "what ifs" going on, regardless it will have to boil down to putting trust in the user to buy the more expensive version if they do not need to or to do the right thing if they make over 100k... it also makes the versions in a way...meaningless. I would be curious as well to find out how…
I sifted through the youtube comments, and lol... you actually asked. I haven't been able to figure out if you've been trolling us this entire time Nikhi but I think this actually gives it away that you need to step outside and touch some grass. How you haven't gotten banned is beyond me. You're frequently taking over and…
Hi Everyone, I am working on a Sci Fi environment with with one hero object with multiple smaller assets to enhance storyline of a hidden powerful tool and the space taken over by a vigilante group. Currently a high poly model but working my way towards reducing that and moving on the next steps. I would love to hear your…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…
That is looking muchhhh better now, it's starting to match your reference now. Also there was something I also spotted later on and figured out what else could be stopping you from achieving a look closer to your reference. The way the ceiling lights are bouncing off onto the environment is going on a 180 degree direction.…