Opening this back up real fast.. Was talking to a friend about anatomy, and she said that I actually should focus more on the shading than the lines.. Since lines aren't shapes, but shading is.. And if you only do drawings with shading you'll learn the anatomical structures as well.. Something like that.. "Anatomy is…
Hi I wonder where you guys learned to use shaders/materials. Especially in Unreal. Can't find too many tutorials on it. neither free or to buy. I'm using Substance Designer a lot, but would like to make better use of my textures in Unreal. Liked this one but its 3 years old.…
Heya people, how you doing? I was taking a gander on some materials from the Source engine, and came across this line: $FRESNELWARP "fresnelranges" From what I understood, it's basically a textures that wraps around the model, but with a Fresnel as it's feed? Although I'm not too sure about it. I also tried looking for the…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
Hello,I just installed Xoliul shader onto 3dsmax 2012 and im getting this annoying problem which prevents me from seeing my model in real-time basically every time i apply the material I get checkerboard texture on the model which i have no idea how to remove so i cant see anything.I ticked the box next to the diffuse so…
Hi guys\girls, I want to know what is the pipeline, to work with unlit shaders for a unity mobile game. From 3ds max to unity, do I still unwrap the model and do a defuse in photoshop? Tnx, have a great day!
Why not just model the color edge into the geometry of the buildings? That would be much simpler than the shader. Plus the shader is likely to render much more slowly.
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Marmoset Toolbag 3 looking for tutorial on how to fix backface 2 sided shader normals Cull backface = off texture maps set 1 texture maps set 2 flip Vertical