Time for another update on this project! Been focusing more on environment materials for the ground since my last post as I want to practice a bit of designer materials. Took some time over the christmas break to make a leaf generator using splines and shape splattering. This is the progress so far, but I think it would be…
Hi guys I am in need of Some Character models and Some help with some artifacts for a game. My main problem is that I am short on cash. If anyone would be willing to help I would be very great full. however It doesn't mean I'm not willing to pay some. It just means I need to go a model or two at a time. If anyone is…
Hi, Anyone knows how to do this? like the process in that video but in maya https://www.youtube.com/watch?v=Vqay1_giSgk i tried shrink wrap but it "collapses geometry in a plane" and then shrinks to surface
Good work so far. The armor is looking the most polished. Some of the UV mapping is a bit sloppy and could be cleaned up to help present the texture better. Could you post the texture flats so we can see the unwrap job? The face could use quite a bit of work and it is where I will center my crits: Hair: - Much to yellow…
There is definitely a lot of improvement from the original. I think overall your textures look a bit too washed out; I would like to see some sharper specs and shadows. The base texture could use more contrast to begin with. I also feel that some of your worn and dirt details feel a bit sporadic, and the excessive use of…
theres gotta be one out there somewhere... oh.. and side question.. anyone know where i may find the sound packs for the Valkyrie VF1 models from Dan Bickel? my sounds are MIA fer some reason... dangit all i miss the old days of the Q2PMP. as for other area's GrimlockCW11 on Xbox Live, so if yer up fer a game or 2 on there…
Working on this Manis-like insect character. Just rigged it and I'm about to begin animation! If anyone's interested I will sell it cheap on Asset Store and Sketchfab. What would be a good price? model
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…