Thanks Synaesthesia and Creative Sheep. Creative Sheep, Windows will do that to any .exe that is not officially Windows licensed software, and that license costs more per year than what our donated budget allows. :) Windows usually prompts after every update since it's a new .exe but there's nothing different with the…
@ Richard Kain - Thanks for the suggestions, the tail has been changed significantly. I played with the fingers a little bit but not a lot, it still needs to match up with my high poly model. @ Electro - thanks, yeah there have been a lot of changes, see below. Updates : Here is the updated, poly-optimized model with the…
Alright, I think I'm 95% done with this! It's starting to look great and I'm proud of it so far. I have decided since I was unhappy with what I found for the angel and devil glass texture, I have decided to just go the extra mile and repaint it from scratch completely in Photoshop with my Wacom tablet. I can say I am very…
At my last job I somehow ended up making 3 different cycle props, so I'm continuing that tradition here with Starcraft's take on the hover bike. Starting my high poly, this will have a low poly bake too. Update: Final texture Marmoset viewer on my artstation. UPDATE -- Unwrap + Normal + AO bake --- Update -- Did some…
New update! Some Post settings and FX updates, added some blocked out neon lights in the windows. I also took some old assets from my old Alleyway environment. I also re-textured them to a more accurate result. I also added some more assets as well as updated the new interior a bit more. **A PROGRESS GIF SO FAR**…
If you installed 3ds Max after Zbrush, you just have to update GoZ so Zbrush can install the proper plugins. in Zbrush, under: Preferences -> GoZ its either "Force re-install" or "update paths" and that should do it. I think it just update paths... but not sure. Here is a link for manual install if that does not work.…
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are its:…
We're proud to announce that the new update is here: MODO indie 901 MODO indie 901 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though listed below... with one exception that has been requested early on by a large majority of the community.…
Thanks for the news about the update! My thoughts on the update: The new selection tools, fixed edge beveling, and multiple lights are great. The new sculpting feature, and new UV tools aren't at a point where I could use Metaseq exclusively. I would use Sculptris and Softimage Mod Tool respectively for above tasks since…
Updating one of my older vehicle models to be more higher in polygon count, the Futuristic Shuttlecar. I'm updating this model so that I can "take it further". For reference on this vehicle, you can follow this link pertaining to the model: http://www.polycount.com/forum/showthread.php?t=98175. I will post more updates…