I've been browsing through the low poly thread, and I notice with the TF meshes people are putting up that there's not a whole lot of extra loops for deformation, so it's got me confused. Spacey's test got me even more confused: First, is there a good reason not to use biped in max for low poly stuff? Aside from having…
I don't know that this is much help but CG Academy has a DVD coming out here very soon on just this exact situation. It's all about rigging a facial setup and control system almost identical to Jason Osipa's method in 3D Studio Max. I too have his book and have been working on bringing it to Max in my spare time and have…
I've had this issue for a while, and I was waiting for an ideal time to bring it up. I'm working on a character at the moment who has a scarf that acts like a third arm/tentacle and is also detachable. I'm not super good at rigging or rigging theory, but I've been trucking along just fine up to this point. How can I set up…
Hey guys, thanks a bunch for the kind words and comments on the site. I am still adding type to the images, and will also be adding poly counts and such, but a time stamp is a great idea, thanks arsh! I know that some of the older work isn't done as well, but I like seeing that I have become a tad better with time. As for…
A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Thanks for the response and share cryrid. I found my first problem was that the constructed ring had to take up the same area, or just a tiny bit bigger, as the origin ring from which I'd duplicated parts of the construct. Otherwise it would overlap on tiling. Probably it would be better to make inside maya/max/xyz, seems…