thanx alot for the feedback guys :thumbup: Mop: the head might look smaller in the presentation shot because she's looking straight at the camera and there are a lot of stuff covering up on the sides. killingpeople: thx alot for the input. This time around I set the AO bake to linear burn witch might explain alot :) Didn't…
"Levels" as people seem to be referring to them (interconnected rooms and corridors with placed props, scripted AI, "flow", etc etc) are only relevant to a small percentage of games. Shooters and linear action games usually. Don't get hung up on the L word, think more about the "design" side which is much more applicable…
Well i don't know much about anime and stuff so my critics might make me look stupid but i'll say it anyway. I think the model is too flat and linear. Spinal column has 4 curvatures that are lacking on your model. The same critic goes to the hands, hands bones form an arch, not a flat hand. Your big finger makes almost 90º…
It's just like GTA? RUSSIAN PLZ! I think it's a great attempt to portray the recent trend of fear in american culture into a fun linear gameplay experience. The idea of the game is to not take the world so seriously and have a laugh. I'm a fan of American McGee and still enjoy playing Alice. I'll have to pick this up soon.…
Guild Wars is the reason why I can't play WoW. There's actual linear driven story as well as random exploration and farming. I own WoW, played a maximum of 10 hours and never again. The art is stunning, though some areas of Factions are quite ordinary. As for the henchman, I think in an update a while ago you are able to…
yeah but we dont remember in pixels, we rembember in lines and colour and 3d awarness. its probably more akin to remembering a linear 3d game (like a racing game)with continous track and scripted events, instead of remebering every "pixel" wed remeber the shape of the helicopter that passed over its colour, its relation to…
If you could just post what poly count you are aiming for because as of now it seems that you have way to many polys for the skirt. Also everything is to linear, you need to define the curve of the spine. It would be easier to create a less dense mesh first and add on the details later. Use the angular character structure…
im using 3ds max 2014 ok so ive made a spline with a sweep modifier that is a flat strip of cloth wrapped around a gun barrel: Im trying to figure out a way to twist the cloth in such a way that it aligns with the surface of the gun, but cant find out how. rotating the spline vertices does nothing, applying a twist to the…
If it looks fine in substance, it may be a tangent space mismatch between the 2 softwares. But considering what you've already tried, I feel there's a wrong gamma correction applied to the normal map in max. Albedo maps should be gamma corrected, but not "mathematical maps" like normal/displacement maps, which should stay…
is there a proper way to render and composite the environment fog pass separately with maya (I guess any other software would be the same) and vray? what I do is, I render a version of my scene with the flag "affect camera rays" set to off so they fog isn't visible, then assign a material override so everything is black…