There's a rim lighting example in Unity's surface shader documentation: http://unity3d.com/support/documentation/Components/SL-SurfaceShaderExamples.html
I was wondering! you know how in microsoft office you can author documents and this authoring stays with the document and is very difficult to change - Well I was wondering if 3D Max and .OBJ files have a similar thing?
Hello! Know I'm a bit late to the contest, but I'm finally done with the semester and now its practice time! I will be using the Mery rig for this contest, along with a simple baton (referencing magical rods/wands). These are just a couple notes I'm jotting down for myself... My character concept will revolve around…
Hello, Below is my current ideas and progress on a the facial and body rig. I know that not many people here work with facial rigs, but those that do I welcome suggestions of further refinement or adding/grouping certain facial muscle groups. I probably should say its ideally for UT3 engine, so from what I understand, I…