Hi guys, I have modeled a weapon for tf2 which will be included in a pack I am working with. It consists mainly of two materials, Wood (for the main body of the weapon)and Obsidian (for the part that will kill the enemy:poly136:)which is not a metal but mineral-like (and not completely mineral pfff so complicated). Here i…
I'm a hard surface, prop, and environment artist with 9 Years of experience. 4 Years of my experience are from a full production studio environment. I have an strong understanding of production, pipeline, and integration needs. I have experience texturing in both traditional and PBR rendering styles. Previous clients…
Floored is a NYC-based technology company that provides interactive 3D models. We are looking for 1-2 onsite part- or full-time environment artists with significant experience working with game assets and textures for a real-time engine such as Unreal, Crytek, or Unity. Interested candidates should send resume and…
Hey guys :) I just finished up on this hero asset for a Dishonored 2 inspired environment in UE4 I'm currently working on which will also include some scripted powers to help focus on both the environment production side (including lighting) and more technical art orientated side. This was definitely an interesting piece…
Hey guys I'm planning on applying for 3d environment artist job in Ubisoft and I'm trying to get as much feedback on my portfolio as possible. I have applied for the same position last year, when I was fresh out of uni and even though I passed the portfolio part, my art test wasn't that great. For the past year I've worked…
Enough with the complaining, here is a modified version of the built-in OBJ export script, with this option added: The added "Include Object Transform" will allow you to export OBJ with or without current object transform. In particular, it will ignore the "world matrix" of currently selected model. So for example, if you…
I agree if its good, include it. However there could be a bit of a stigma with it. "Nice... We're the 2nd-3rd-4th place he/she has tried..." "How many of these pieces am I going to see today, they all look the same?" "Got shot down by XX huh?" ...silence... "err well ahh... let me explain..." Considering most art tests are…
Hi! If you are talking about the smart materials themselves, The dev team is always working on better tiling, and the latest ones I´ve seen look a lot better than the ones that are included in the suite right now, so a lot of progress is being made there! You can also hide tiling with overlaying the same material and…
application of common sense when being prompted to click on things seems to help most. but indeed you can end up in some dark places when using an image search engine. i don't trust windows on the net generally - it's just too popular, making it the main target for exploits - and keep anything internet-facing mostly to my…
There seems to be either a written miscommunication between versions or technical. Some of the material makers you have included, lets take the included "Dripping Rust". The positional input it takes is.. grayscale. Yet the positional maps the engine bakes are colorized. Others though take the colorized map. Is this…