That concept looks awesome, but I have a few questions. What kind of being will be using this? Right now a human would have nowhere to put their thumb to wrap around the handle. With the handle built so much into the stock you would not be able to wrap your hand around to the other side of the gun. Also because of the…
I'm not sure what you mean by that? Loop and Cut tools have had pre-vis for as long as I can remember. Even in sub-d preview (hotkey 3, and I think shift-3 for cage+sub always on), the cage becomes visible one you start one of those tools. Generic tips: Set up a simple marking menu to put common tasks in, start off with a…
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Cool concepts! I couldn't resist to start the ruins one. How far will I get? :tongue: Just simple modeling, controlling shading via hard edges, don't intend to do any highpoly/ sculpting. Rendering in Unity engine, baked lighting with Bakery. Next, I would apply surfacing, probably using a hand-painted trim atlas. Final…
I was wondering, is there a hardcoded limit to what XNormal is capable of handling? My current machine has about 32 gigs of ram, I'm running windows 8.1. I just want to get a ballpark figure so I'm not going crazy trying to put in some ridiculous amount of poly's only to find out that it's not capable of handling the geo.
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
Kind of generic, but still very cool! Not digging the alternating sets of lines on the grip, though. And maybe the charging handle (is that the right term?) could be beefed up a little. Right now it seems a little small, like it would be hard to catch with the side of your hand. Overall really cool!
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
May i carefully point you onto the real problem? Imho you need some professional help to get your life sorted. The gaps in your job history is not the cause, it's a symptom. What does completely not fit together is that at the one hand you have been at a university, and at the other hand you claim to be too dumb for life.…