Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
I took part in the Artstation Challenge for real-time Game Environment creation. Here Screenshots of the Game Environment. My Artstaion Profile for More Artworks - https://www.artstation.com/souravkumar Thanks for stopping by, see you soon.
Correct me if I'm wrong, but almost every single render of yours appears to have the texture blur filter left on in Maya. You also need to learn the difference between a polygon and a triangle - and which one is a more important statistic. Most of your images and textures look too low res, blurry, dark, and relatively…
Hello everyone! So this is my first post here and to be honest I'm still a bit nervous after seeing how talented some of you are lol. This is a semi-WIP since every scene is pretty much stand-alone, and I'm just working on one more. So I happened to stumble upon some of Pascal Casolari's concept art for the game "Alone in…
Hello, My name is Bryan Panting. I have been working as an Environment Artist for over fourteen years now. I am currently looking for any kind of environment/prop work. Please check out my website, and if you have any questions don't hesitate to ask. Thank you http://bpanting3d.squarespace.com/ bpanting75@gmail.com
I am a 3D Environment/Texture Artist with 7 years of AAA experience, most recently having worked as an Environment Texture Artist on Temptation Able to work in a variety of stylesCapable of working from any amount of directionEnvironment designPropsTiling texturesHigh resolution sculptingHard-surface…
Hi polycounters I will start posting my props in this thread that will eventually make up an environment piece for my portfolio. I will start with the very basic and then build up to more advanced props to make up the scene. For today I have... [drumrolls] a crate! Please critique my textures, wires, unwraps and anything…
This is the first time I've attempted an environment instead of just doing props/weapons. It was tougher than I thought. I wanted to keep the modeling simple and focus on texturing, rendering and arranging a scene. I also thought it would be a good opportunity to try out Marmoset 2 for an interior environment, which was…
Fantasy Flight Games (FFG) is a leading publisher and developer of board games, card games, and roleplaying games. We are currently developing new mobile game projects and are looking for talented environment artists who are available for contract work. If you have experience creating low-poly terrain, hand-painted…
This environment Belongs to a 300+ hour real-time animation Series being developed in Unreal Engine 4 which i worked on as an Environment / Prop Artist This Persian Dungeon belongs to the Mongol King Ghazan who is occupying the persian Stronghold in our Series The Modeling and Asset Creation was a collaboration between me…