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Subway Environment (Marmoset 2)

polycounter lvl 5
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Pegbird polycounter lvl 5
This is the first time I've attempted an environment instead of just doing props/weapons. It was tougher than I thought. I wanted to keep the modeling simple and focus on texturing, rendering and arranging a scene.

I also thought it would be a good opportunity to try out Marmoset 2 for an interior environment, which was great

It isn't quite 100% done but it would be great to get some honest feedback to help me along with the rest of it and more importantly to carry into future projects.



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Replies

  • CarlK3D
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    CarlK3D polycounter lvl 7
    - Textures good Great!
    - Modeling is clean
    - Normals are nice and detailed well
    - The place looks a bit old and worn so the spec doesn't really match it well, you might want to pull it back a bit
    - could use some AO around the base where the wall connects to the floor. Dirt would build up there and it will help to hide the seem between where the floor and wall are separate pieces
    - Had a 2nd look and most thing could use some AO to ground them (The Metro Coin machines stand out)
    over all very nice for a 1st Environment!
  • JustGarry
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    JustGarry polycounter lvl 4
    one thing that sticks out for me is that the floor is very shiny and reflective but is not reflecting the traffic cone, which makes it look floaty and out of place.
  • BARDLER
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    BARDLER polycounter lvl 12
    Try to turn on screen space AO and local reflections and see what kind of results you get
  • Ged
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    Ged interpolator
    never seen an environment done in marmoset, nice work so far!
  • Pegbird
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    Pegbird polycounter lvl 5
    @CarlK3D Thanks. Yeah the AO is being disguised by the reflections and the lights. I'll try give it a boost until it starts distorting/breaking up.

    @Garry - The cone is being reflected but its perhaps too subtle. Boosting the glossiness of the floor a little may be in order.

    @Bardler - They are both on, without them everything looks very flat. I think the problem is that the AO is getting lost in all the reflections.

    @Ged - Neither have I, that's partly the reason I tried it. Thanks man.


    Thanks for the feedback guys, much appreciated
    So giving the AO an all around boost seems to be the consensus so far.

    Further comments/crits/observations welcome
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