Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
Much better already, the idea is really getting across. The only real thing I'm unsure of is the door at the entry of the room. It's really difficult to see what's going on in the concept. It could be shut or it could be open; there's some vivid blooming light coming from the left. I'd figure out what you want to try…
Hey guys i was wondering if there was a way you could have a decal that has an emissive and can cast light on things? Like an emissive for a static actor but just with a decal?
Hi,I've got an interior area built with 2 window areas and a Mental Ray Physical Sun shining through one of those. The thing is when I render, the room is incredibly dark as the light only really points and doesn't bounce and illuminate the whole room like the actual sun would. Is there anyway to make the light illuminate…
Hello! Looking for work as a lighting artist on stylized or semi-stylized project. Experienced with stylized art and realistic style. Primary engine - UE. As an addition I can make small weather FX such as fog, rain, clouds, etc. I'm also proficient in stylized Texturing. e-mail:…
Hello Everyone I have been trying to do a hand painted texture - WoW Style plants and trees. I have used Alpha maps before only with next gen and current assets, using high quality rendering and it always worked - So here is the issue In order to get a WoW style look in the Maya Viewport - I used the settings "USE NO…
Hi all, I am seeing some weird lighting in Substance: These are the baked normals: These are my UV and low-poly model: And my high-poly model with material id looks something like this: My questions: - When I rotate my environment (basically the lighting), sometimes there are undesirable sharp transitions like the…
Hi there. If any1 here knows a good site that shows me how to do correct lighting for my sketches, t would be really nice if u post some here. thanks ^^