I am totally aware of the definition of "level design", but these Speed Level Design videos are a whole categorie for itself. Of course there is no gameplay elements in there. Of course I am not asking for feedback on gameplay elements, but exactly what you say. Composition, Feeling, Lighting. That is what I ask for. I…
This house is looking pretty nice... or spooky, which is also nice. :D I've got a little input as far as the main stairs go. I think they do seem a little dull. However I think that has to do with the color on them. The other rock textures have a lots of moss coloring and they all seem to from the same area. The colors…
No I didn't this glitch comes after I select element mode and then switch back to edge. It stays stuck in element mode. I found this tutorial on youtube very helpful as far as using the array tool. I was using the wrong rotate on the left not the right. I also didn't realize you have to choose pick from the world drop down…
Not sure why there's a lack of serious answers, but there are a lot of approaches. If you're doing terrain you're probably using multiple textures and masks for most of the details, and choco's tutorials are good. You can make the actual terrains in many different ways though, they're much more free-form than most things.…
Yeah I almost never use the regular extrude command. Ctrl+d and just use the move manipulator in local mode. Ctrl+d also happens to double as a bevel tool depending on what element type you have selected. If you really want to get fancy with picking a normal that isn't averaged from your selection use ref mode. Right click…
so the workflow is as followed: 1)i copy pasted gabes art work form the webpage into photoshop 2)croped out the DOC 3)put him in a new file that was 512 x512 large him floating in the middle with a wide border. 4)put the texture on a cube in maya with default uv mapping 5)moved the cube away from the center of the scene 6)…
Howdy everyone, Just thought id start a thread for a project I've been working on recently. I am feeling fairly committed to getting this project finished as I feel like I'm over the initial "hurdles" and am reasonably happy that its going in a direction that I am happy with. I'm not able to work on it constantly, as "work…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Demonstrable experience on isometric games and UI is mandatory in order to consider any offer, thanks. Requirements Vector or bitmap based graphics (either is valid, but vector…
Good evening everyone ! Here are some wip shot on my latest scene. I wanted to do an environment that mix a scifi architecture and some antique props and elements. This room is part of a bigger spaceship/station orbiting around an hypothetic planet of the Proxima solar system. It's also where this women spend most of her…
Hello everyone, I am currently working on an indie game called The Last Artefact - a 3D platformer with FPS elements integrated into the gameplay. I plan to continue to share my work in progress and updates of the game in this post, including screenshots and possibly videos. The atmosphere of the game centers around a…