They are at the STS-117 photo gallery on NASA's website. http://spaceflight.nasa.gov/gallery/images/shuttle/sts-117/ndxpage1.html I also love this one :
Hello everyone, let me start off by saying, I wish I saw this contest a lot earlier! Namely because I literally just finished a very similar project maybe a week or so ago. I learned a lot from it, especially on the recall animation, so hopefully I can apply what i learned to my official entry! If you want to check out…
A few things : - You are missing repro steps. If you want help about what happens when exporting as FBX and importing into another program, then you need to provide the export settings you used and the version of the software you import things into. - The .blend of the low you provided looks like this (as opened in 3.1 and…
@poopipe I have heard of Nightshade before, but I guess I'll just upgrade to Maya 2017/2018 then. Does 2017/2018 have the Texel Density tools/features? I recall seeing videos for those :)
BRING YOUR OWN ANIMATION – FEBRUARY 20th 2017. Where - The Lukin
pub, 4 Conway Street in London. Just thought you might like to know. https://london.siggraph.org/event/byoa-february-2017-edition/
My first sketchbook, huzzah! I hope to keep this updated with some progression of work. Bonus points if I complete a model! First up is my WIP of Thunderbird 1. Needs optimizing, UV mapping and Texturing. Polygons: 5915 Tris: 11,852 Built: 3DS Max 2017 Renderer: Arnold for Maya 2017
Hello everyone! I need to move the environment from unity 2017 to UE. If you know the engine and are ready to make money, then write me an email - gamewarming@gmail.com scene on unity - https://polycount.com/discussion/209046/unity-2017-mountain-lake-valley
@rexus if you didn’t modify the Program Files directory you don’t need a fresh install. Just go to C:\Users\Username\AppData\Local\Autodesk\3dsMax and rename toe 2017 folder to 2017.old. This will reset all the setting.
In pre-2017 versions unwrap uvws selection is rubbish. But in 2017 Adesk have finally implemented a more uniform approach to unwrap selections. personally, I use Miauu's script Easypeel as it allows selection the way it should always have been.
Hey JacopoS I wanted to give a try to your sript on maya 2017 but maya say it cannot find the procedure "jQuadrangulateCloth;" i have placed the correspondind 2017 file into maya plug-in. Can you help Many thanks !