My first sketchbook, huzzah! I hope to keep this updated with some progression of work. Bonus points if I complete a model!
First up is my WIP of Thunderbird 1. Needs optimizing, UV mapping and Texturing.
Polygons: 5915
Tris: 11,852
Built: 3DS Max 2017
Renderer: Arnold for Maya 2017
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Replies
I still need to properly organize the UVs in regards to SP, but I'm having fun learning how to use things like the edge wear generator and such. Still needs a lot of work.
Polys: 6,004
Tri's: 7,265
Texture Size: 2k
Built: 3DS Max
Renderer: Substance Painter iRay