Hey all. I'm just looking for some general advice on modelling technique and best practice. I'm relatively new to this, but not a complete beginner. I model mainly for games (using Unity), but this is more general advice I'm looking for. I was just wondering what the best practice is for having complete meshes, with every…
Modeling practice in Maya. C&C much appreciated, especially on the wires. did this a while ago and tried to fix the wires as there was a lot of redundancy/extra polys. Not sure if it was successfully done.
practicing my female character sculpting again. Made the mesh from scratch like usual. I'm just about to hit my 1 year mark since trying to be a character artist. about my 8-9 month mark for Zbrush. I'm glad I didn't stick to Mudbox lol. Hopefully I keep improving. Hitting a wall is always scary.
hey Realistic anatomy is something ive long neglected studying, so im starting a practice thread. So here goes, first post. what better to start with than a grizzled old bald man? This is my first sculpt of a real person, so cc will be helpful. ive logged ~5 hours into him he's based on a character, can anybody recognize…
Hello. I haven't posted a thread here for a long time now, because I was busy with work, and when I had free time, I usually spent it with examining some technical stuff instead of doing actual art. Its about time to break this, especially because until now I was spamming the waywo, which isn't a nice thing to do. I was at…
Thanks, that’s really helpful. As a beginner, I’m trying to understand value hierarchy better—when something in the background becomes too visually dominant like this, should I mainly tone it down, or is it better practice to strengthen the focal point first?
Greetings, people of Q2PPM! Here are my new skins for Quake 2! Wait... what year is it? Oh yes! Happy 20th, Polycount! XD All joking aside, I have been going through Sam Nielson's course "Fundamentals of Lighting" on Schoolism. I've also been looking for a way to apply the information to hand-painted textures. I figured…
Hello fellow polycounters! I'm a long time lurker and infrequent poster to this incredibly awe-inspiring forum, i've had a very keen interest in character modelling/sculpting ever since my 2nd year of university, now i'm in my 3rd and final year it's time for my dissertation and I thought it would be a good idea to ask for…
Update: opened the big door to add a small cave. The idea is having a bit everything .. test and showcase different types of art assets in the same scene : so i thought of some rocks, and next would be some kind of architecture ruins inside the cave and an alien plant growing out of those. There's a risk something can…
Hi, hope this is the right forum :smile: I'm kind of exploring everything in the 3D world. One thing I've noticed, is the difference between topology for game props and those high-res props. I really want to work with games, but also for other industries, where sub-d modelling is needed. My question is if I would aim for a…