My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
So I've been up here for a few months now, after living in So Cal and I'm starting to feel a bit homesick for some of the old dev meet ups, specifically, Beer Wednesdays. There doesn't seem to be a lot like that up here (or at least not advertised well) A few of us at Telltale have been talking about doing something…
Hi Im posting this on behalf of someone else whos trying to start up a monthly meet for artist of all trades. This might be a bit short notice but if you live in the Edinburgh area you might like to pop to one later down the line. Here is the link to the facebook group page. The first meet is on the 6th of September and…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
This is probably unrelated to the multiple texture sets setting in that case. A couple of reasons why one group would not affect another: * Ignore Groups is was disabled in the AO settings * Exclude While Ignoring Groups was enabled in the Low object for one or more groups. This setting will prevent AO from casting…
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
I know there are some of you that live in the Dallas, Tx area, and I saw a thread on toronto meet up so i figured id ask if any one in would be down to meet up and get a drink on and meet some new people sometime in the next 2 weeks. I should be in town sometime around the 29th untill around the 13th of octber or so.
I'm creating a hand painted mini scene as a portfolio piece. I've tried all different styles of art and hand painting is the one I enjoy most, so I'm putting my focus on it to improve my coloring and lighting. I've been working on becoming an environment artist, but I still have a passion for character work so I'm going to…