If this was to be a decal type overlay you would want to include the slight depression around the outer edge and possibly the mossy bits too. Alternatively if the center logo didn't matter, you cut the texture in half or quarter it and still keep the same pixel density. 8 tris. 9 tris if you map the logo uniquely. 4 tris.…
Polycounters, I am in need of your wisdom again! So here's the situation. I have the final difficult models left to complete for my group level assignment in college. The 3 of us are working on a UDK gold rush era environment in Alaska, and I have to create 3 log cabins (using Maya), as I have chief modeling responsibility…
I am thinking about making some lego/minimates models but was wondering how do you animate the mouth and eyes? All the videos I watch look like they are multiple texture files or something but I'm not sure. Here is a link to video to show what I'm talking about. Any help would be great. [ame]…
Hey guys! I started a character for the Comicon challenge 2014 but ran out of time. So here it is. Still have to pose him, make some materials ajustments and I'll call this done. However I'm open to critics so don't hesitated to give inputs. Here's the Game Artisans thread :…
Hey Satrei Looks great! Do you know the program LEGO Digital Designer? I was an intern at lego 3d software and had a chance to actually work on the program. It would be great for you to prototype your models with this. I imagine it's a lot faster to build your models and then you can easily base your highpolys on that.…
Hey all, here's a mini art dump of the Millennium Falcon interior I got to create for LEGO Starwars The Force Awakens. Was great to work on this, goes without saying really!
Made a set of videos for one of my team members to assist them in learning my process for making LEGO game assets. Thought I'd share them here to get feedback from y'all on the process I use and offer suggestions where y'all see any room for improvement. Process mostly consists of straightforward modeling, mapping, texture…
Going to try to flex my graphic design muscles here: Rules of thumb you should abide by generally: Logos should not be using mroe than two fonts, and ideally should only be using one. Crystals are the highest value, and brightest hue, of the logo and immediately distracts my attention. Either incorporate somehow into the…
hhhHello, I want to try to make Gogo, the japanese psycho assassin school girl from Kill Bill movie played by Chiaki Kuriyama. It's going to be a realistic real-time model. I'm also planning to make some little changes in its design. Any critique and feedback are welcome. some refs:
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…