The end for 2019 is close, so I wanted to end it on a high note. I enjoyed getting back into embracing the power of Zbrush and I'm hoping to experience some new features with Zbrush 2020 in the future. I hope 2019 ended well for everyone and I wish for 2020 to be a better year for us all! Cheers!
Congrats i guess but being a person who despises the aye.eye. trend regardless of do it cause "everyone else will, b.s. ideology", i was curious & have to ask with 10 years of possible "networking", you couldn't find any people to fill the rolls for your game idea? Small Rant: (no need to address.) As much as i wish i was…
Well, tomorrow (Monday) at 2PM I have an in-person interview with the #1 company on my list of places I'd like to work. Not only that, but its my first inperson interview for an artist position (all others have been over the phone). Wish me luck - I'll update accordingly.
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
"Does it matter if I draw digitally or it's better with pencil and paper?" IMHO you'll progress about 10x faster with paper, as digital is nowehere near as accurate and responsive. And you can always have a tiny dollar store sketchbook/notebook on you, as opposed to having to carry an absurdly expensive and fragile digital…
not necessarily your favorite games, but ones that left a mark in some way. on my shortlist:mgs1original halohalf life 2rayman 2mario 64zelda OoToriginal shenmueoriginal sonic the hedgehog (christmas morning on a spankin' new genesis playing with my brother...can't beat that) Considered putting morrowind on there, but…
Hey guys, this is my personal project, Liu'ho, Lava fist From the depths of hell with the title of lord of the lava and is the result !, Concept By Dinulescu Alexandru: https://www.artstation.com/artwork/bOL4r Turntable: https://www.youtube.com/watch?v=8IGOKScVI_Q
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…