Hey everyone! Currently trying to figure out how to get some decals into unity. My current solution exists of a single poly plane with a transparent material, which works pretty well. The problem is that it can only receive lightmapped shadows, realtime shadows won't affect it. Seeing as both our player character and his…
Decals are typically projected in 3d space, not UV space, so no - they shouldn't stretch. (although if you were to place a decal in the uvs directly, then yes they would stretch).
Available on the Unreal Engine Marketplace Description “Graffiti Decals” is a pack of 25 transparent and adjustable graffiti decals for the Unreal Engine. Initial Setup To use them: Drag and drop one or more of the materials from Content>Graffiti_Decals>Materials>Decals into a level and position it. To adjust the look of…
In GTA V I've noticed that they have decals everywhere. EVERYWHERE. In general having them all over and filling the whole-screen is generally a bad idea but they seem to get it working well for them. I think they use both decals and roads that already have marks on them to be honest. Seems like a chore to decal a long…
I've tested this morning with 4.26 and it seems to be the exact same as the OP. The mesh decal itself renders and is visible in the world normal visualiser, but in lit mode, the mesh decal barely holds up at all You can see the normals from the mesh decal are there, but they aren't rendering the way they're supposed to be
Current bake with a quick smart material slapped on: I was hoping to have this all textured by now but I ended up redoing the modelling (a lot) more than I first anticipated. All part of the learning process at the end of the day but I will definitly need to make up for lost time somewhere. I've also taken a look into…
Master of the poopster - I'm gonna go for the decal-heavy approach with this project. Im learning the basics of Cryengine atm and I'm loving the defered decals. Cheap and sexy :)
http://udn.epicgames.com/Three/UsingDecals.html Use decals sparingly. Vertex Blending is usually a better option, but decals are a quick and good way to get small changes on geometry.
Do the decal sub-materials have the "Decal" box ticked? It's an obvious question, but the checkbox fixes some of the z-fighting issues, so maybe it can help.
There's no geometry decal in UE4? That's how would have done it in CE3.. The alpha parts would be turned in to decal objects and project over your curved plane and terrain.