AWESOME!! thanks MoP! great ideas! you're right. hmm... i'll go back and model the armor in a more ornate fassion.. hmm.. you know, right now i have leather straps attaching the plates to her legs.. i'll do something more ornate, as like you have on her forearm there, i'll wrap each of the pieces around her legs. actaully…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…
Off the top of my head, there's Lattice and Wrap deformers, With lattices, you can use the Deformer set editor to add/remove additional objects as you go. Wrap deformers can be a bit messy in general, but you can use them like a custom shaped lattice and can give great results depending on the scenario. I don't think you…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
R3DS (Russian 3D Scanner) has released v2.3 of Wrap Iterations, their standalone retopology tool https://vimeo.com/101497043 What is Wrap? R3DS::Wrap is a topology transfer tool. It allows to wrap existing topology around a 3D-scan or other highpoly model. It also includes pre-alignment, sculpting and texture baking…
Since I do 3PS weapons, I found a while back that getting the wrap to actually physically continue all the way down (which is a pain, modeling wise) wasn't really worth the effort. It may be for an FPS weapon that gets seen from both sides, but I doubt it'd be worth it for a single model, either. Plus then you can't mirror…
If you have a tiling texture like this as a smaller section of a larger texture, you need to add wrapped padding pixels. The reason you need to do this is linear interpolation. Imagine a horizontal row of pixels in a seamless, tiled image: 5 6 7 6 When they wrap, the edge pixels look nice and wrap consistently: 5 6 7 6 5 6…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…