let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
Anybody have any tips to speed up workflow? Some day's I find myself spending too much time on the prop at work. I usually use 3d max a lot for hard surface stuff but use Zbrush as well for certain props. I dunno it seems that I make things to difficult for myself with my workflow.
Hi are there any tut or tips for texturing a furry animal? I am trying to make a wolly rhino but I have a mesh loaded in mudbox and I am using one musked ox texture to paint over but whenever I paint is hard to have all straight , crisp and well oriented , most parts that are not very visible gett overpainted or stretched…
Thanks @Eric Chadwick , @sacboi ! Call me anything but late for dinner. Also, that Dagwood looks like a giant corn dog. Artery clogging indeed... Subdivision sketch: Tin can. Another food related one. The goal here was to use fairly simple meshes, mostly generated by modifiers, to capture the subtle details using only…
Hi! Just making my first steps in digital/ painting. Is this pic perspective right? The right shoulder/arm area is making some trouble. Has anybody some good tips for a better understanding of perspectives, special on human or human similar shapes. Greets
Hi polycount! This is my first take on a character with real human anatomy. I still feel like its not done yet, but I can't really put my finger in what exactly I need to continue with. What tips do you guys have? =) )
Well.. Sometimes we need to give up modeling and relax for a moment so I decided to open a new thread for coctail/shot tips. I'm the first one, so here we go. If you're in a bar/night club, met a nice girl and forgot to brush your teeth buy this one. Itsemurha - (engl. suicide) 2 cl Pernod 2 cl Cr
A project Iv'e been working on in the last couple of weeks. It is a "old style" wind up tin robot. The modeling was done in Maya and the texturing was done in both Photoshop and Substance Painter. I don't know if I should leave it as is or go back and add some "dirtiness" to it. Let me know how it looks and any feedback is…
Hey everyone, Lately I have been working on a character for a small UDK project that we are doing with some of my classmates, one of the things we want to learn is how to properly use normal mapping low poly objects/characters using high res sculpts. This is my first Zbrush Character, so I still have so much to learn.…
*edit* Tim Schafer I saw this on reddit but figured more than a few of the people here would appreciate it: http://www.doublefine.com/site/twenty_years_only_a_few_tears/ Very funny read about him trying to break into the game industry in 1989. (I was 2!). Anyone else have some good stories to tell?