In the Edit window, have you tried Select Inverted Polygons in the Select menu? This should select only the mirrored UVs, but it could also select badly-mapped UVs too. Then you can Break them.
Its always the same. Straighten what you want straight, locally relax the rest to follow that straight edge. You could pin it, or like i do, just exlcude it from your selection
Hi, I've created a simple Window GUI with one Button. When the button is pressed, I'd like it to display the name of the object I've selected in maya, in a textfield within the GUI window. The text would be used as a confirmation that the user has selected that particular Object in the scene. The Button function is called…
A few things that irk me about this tool because either they don't exist or I don't know how to accomplish them. Just wondering if anyone out there had answers to these questions or a suggestion for a plugin to solve the issue. First, is there any way to scale a soft selection? I know about pinch and bubble of course, but…
Set the extrude tool's curve settings to "selected", and it should work as expected. "Edit>Save settings" in the extrude tool's window should save the option going forward.