Another forum I've been on had a simple solution. They created a 'Wasteland' folder where mods can choose to send un-related gameart topics to. They survive for 5 days in Wasteland(where people , if they choose to, can continue discussions) and then are auto-deleted. When people start seeing their topics get sent to…
Whether its speedtree, handproduced or made with witchcraft... it's very professionally rendered and I can't wait to play what has been shaping up to be a cool game for a good while now. The 'how' of gameart creation really is just the man behind the curtain and there's a redundant want often here to award points only to…
fucked bigtime. Went as I expected ... he started haveing a go at me about doing gameart and how I want to make money of that and blablabla and I was so stupid to start talking with him about that (cuz I had a few drinks) ... it ended with me telling him to go screw himself if he makes fun of what I do.
Yeah, maybe I should make a thread about how I've agonized over going freelance, that's a whole 'nother story. I was just asking because I was wondering if you really have to choose between VFX or gameart; couldn't you jump between them so neither becomes stale? I've seen Hazardous and a few others jump between mini-figs…
This is pretty kickass. Its really cool to see you venturing off into the gameart 3d side on your own. Im almost a little surprised your first one of these wasn't a dragon I really like everything so far. If i were to give a crit, I'd say that the armour could use a little more volume. It seems a little thin right now.…
I'm working on my site right now and I'm second guessing the usefulness of a links section. It seems like a bother to check with everyone I'd like to link to, and I doubt anyone would stumble onto it anyway without already being hooked into a gameart community. It is kinda the default way of setting up a site, but lately I…
Man I didn't know this game was that "old". Been researching some mobile stuff from your site and posts and out of a sudden the game is released ^^ Congratulations on finishing this and making it available for purchase ! Since this is the gameart forum, I'd love some breakdown information of textures, geometry,…
How long does it usually take polycounters to agree on music? :) Since polycount is about gameart I think it should be something from game [One that looks nice. Of course. And not too expensive.] (and seeing how ambient soundtracks are unpopular/rare here, it should have "energy" to it). Bastion soundtrack (all of them are…
Thanks alot for the tutorial japhir. Great work and a great thanks from the gameart community! :) p.s. You sound excellent :) i understand how you must be feeling about how your voice wil turn out, i myself did a 8hr long tut for some company along time ago (english is not my native tongue either! . But as comforting as it…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…