Heya everyone, was wondering what the best method would be for coming object while still retaining the smaller details like the mouth holes, eye shape ect while still making it so the mesh itself can be sculpted on at a reasonable level. Hard to explain what i mean but currently the head and body are were i want them and…
I should probably start by saying that I am still pretty new to Zbrush, and so my apologies if there is a very simple fix to this issue that I could not find, I am also going to guess that my own janky workflow has somehow caused the problem. Anyway the basic issue is that on the specific model I am working on I cannot…
Hello everyone, Introducing my plugin for 3dsMax DynaMax V2: Dynamax allows Dynamesh like workflow in 3dsmax. This is the second release of Dynamax. DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any…
I wanted to do some experimenting with getting zbrush more integrated with my current pipeline of hard surface assets. To ease into it I chose a relatively simple gun with a few intricate details to use in zbrush. Ended up with the AK-74M. Began the whole process the usual way by blocking it out in Maya. Block-in took…
I hope this is the correct place to ask this! I just started using ZBrushCore 2 days ago and I'm having a bit of an issue. I'm making a character and started it by placing a bunch of blob-like subtools to get the basic human form. Once the form was set, I combined all the subtools and dynameshed them together at a 128…
I've seen various posts where a similar issue is caused by thin meshes, which I don't think is the issue here. I've made a head model from scratch and have been using dynamesh from the beginning. It's recalculated fine every time until now: When all of these 'bullet holes' have appeared. Their direction appears to start in…
When you sculpt you stretch out the polygons. Press Shift+ F to look at the wireframe of your model. I haven't seen the whole video but the instructor is using a Dynamesh ball. In the tool menu, go to Geometry and find the Dynamesh group. Open Dynamesh and press the Dybamesh button so that it turns yellow. You can remesh…