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ZBrushCore - How do I semi-cut faces from a dynamesh gone wrong on some fingers?

polycounter lvl 6
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Statyk polycounter lvl 6
I hope this is the correct place to ask this!

I just started using ZBrushCore 2 days ago and I'm having a bit of an issue. I'm making a character and started it by placing a bunch of blob-like subtools to get the basic human form. Once the form was set, I combined all the subtools and dynameshed them together at a 128 resolution. I then continued detailing until I stumbled upon the hand, where the fingers were for some reason welded together like a frog's hands.

Is there any way to split them apart and make sure they don't connect again? I do have incremental saves so I could always go back on one if I somehow passed the point of no return...

Thanks!
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