Hi all, I'm working on a rig for a 1066C Koehring excavator and have run into a problem with the bucket linkage rigging. Everything is linked to each other except one linkage bar. In the below photo, I want to link number "2" to "1". Any idea's?
Hello, I'm trying to set up a water hose rig. I'd like to use a point helper to move several bones at a time. Is there a way that when I move the helper i can set how much influence it has over each of those bones? example, the first moves 100%, the second moves 75%, and so on. Thanks for any tips! Jay
If it helps to think of it as a classic marionette. The control rig is the wooden +, in it's own scene. The mesh/rig are the puppet, in their own scene. The strings are the constraints between them. First thing I do is create just a skeleton and bind the mesh to it. Save that as a "skin" file and reference it into a new…
Hey guys, I've been wanting to do some particles where they only rotate in 2 coordinates instead of xyz. I've been looking all around for a solution of getting a billboard to follow the camera in XZ coordinates instead of only Z. Any ideas? Thanks in advance.
So I am using the ART tools within Maya, working on a project that requires the use of the IK bones. So originally I thought just having the bones present was enough (As it was for previous projects) and let the engines code drive the bones. However on this project the bones need to be constrained within Maya to the ankle…
Quick hack fix without looking at the rig. Since its the root body node you want to rotate around freely why not link it a non-renderable object that doesn't have constraints?
if you want to put in multiple edge loops use the insert edge loop tool. it works like max's swiftloop but in the options you can enter in multiple subdivisions (up to 10 i believe). though there is no way to pinch or slide them like in max. SOMETIMES if i place down 2 edge loops using that method and then switch to the…
Hello, I am currently trying to animate a fps weapon. But I have some problems to link the hands to different parts of the gun. The hands are linked to the gun, and the magazine is also linked to the gun. The problem is when I want to do a reload animation, and I'm setting the left hand to "link to world", move it to the…
Wow It really surprising, I solved the issue ! 1. I straighten the arms to forearm from front view (bending from top view) from forearm to wristhand I keep the position lower 2. I delete the IK and point helper on top of this, because I position constrain the IK to poin helper and orientaion constraint the wrist to poin…
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…