Cathodeus: Thanks for your feedback Cathodeus - I appreciate it and I'm always on the look to improve this tool. There will definetly be more features in the future, and the tool will remain free of charge! I'll definetly take a look at Textools - seems like a really robust set of tools for Max! Sort tool: Your idea for a…
Hello, these are a collection of scripts for Photoshop that could be used to speed your interaction with the layers palette. The main idea was to make the scripts and use them as keyboard shortcuts. Use and/or modify at your own risk. Installation: Close Photoshop and copy the BCM folder in our Photoshop scripts folder:…
can t say enough thanks for this tool man! seriously awesome!!, also thats very nice tutorial Philip. I ve been dreamin of some instance tool for a while so this is really cool! besides the other goodness.
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
There is actually a downloadable demo available for the Freeform software, and I can confirm that it is totally usable without the fancy haptic stylus. There are some very cool features in it, like the surface/curve tool that allows for very clean insets, but when I gave it a spin a few months ago the performance seemed…
I can't figure out why I am only able to spawn 1 object, it correctly spawns 10 clones, but I am only able to activate one of them at any given time. Does anyone know why this is? Script A:using UnityEngine;using System.Collections.Generic;public class Pool : MonoBehaviour{ public GameObject[] objects; public int[] number;…
last time, for various reasons, i did whole process > highpoly > lopoly + textures > rig > animate this time i'm able to do things a bit differently so going to test the design on the rig before committing to final lopoly So, yup, this is a very rough mesh - just took a decimated mesh from zbrush and zootoolbox has a cool…
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…
Thank you Sempoo From what I remember this tool is not very helpful because doesn't allow to draw curves as guides to be then straightened, doesn't allow to distribute points and image details equi-spacial. Doesn't allow to straighten bent subjects etc. Just merely a rough perspective correction. Does it have something…