Link takes on Samus, 1 vs 1 in Basketball. I posted a playblast version (preview) previously. The version I'm posting now is a rendered version with a couple new scenes. https://youtu.be/n7kTmj-tNvQ
Hi, Im looking for something like marmoset toolbag, but a program that support rigged models and animation, maybe in alembic format. I could theoretically use something like unity for this. But i think its a bit too much to learn to render animations. so im wondering if anyone knows of anything similar? so i can set up…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
Hey there guys ! Do you know a way to get clear - good blue prints out of your models, without rendering a wireframe and painting the frames you need over it in photoshop I mean. This is my example as an expected result. -- same strokes, ability to choose perspective etc. Thank you, Adrian
Hey there ^^, right now Im writing a thesis about "physically based rendering (pbr)". my problem is right now I can't find really a lot of article about it and the 3 Books i found about it are quite expensive so I wanted to ask if you know someone knows some Article that are riche on informations ?
hi my 3dsmax Render to texture window seems very slow to open, I tried it multiple times changed some setting the result still same.. anyone know what happen? thanx in advance :)
The script I was referring to allows you to render your model with a wireframe attached instead of having to do a bunch of little tricks to get the wireframe to show in the render.
Hello, I'm trying to create a very high resolution render of my terrain in a top down view. I want to be able to have a super large picture where I can zoom into a tiny area like 5 meters x 5 meters and be able to see the image. Is this possible in unreal engine 4? I've taken a picture of my current attempt with the high…