imo, i dont like the pants or the belts. The belts look like they'd break easily and the bullets semm way too small. As for the pants, I've never seen pants like that, are they courdaroy:)? They seem too poofy. but i like the top half
That's why I like TotalBiscuit's first impressions. Is the game playable? Does it what are the menu options? Does it have FOV options? 60+ FPS? Mouse/keyboard/gamepad support? What games is it like? If I like those games will I like this?
[ QUOTE ] Don't let Per scare you. He might look like a dick, smell like a dick, and taste like a dick -- but deep down, he's actually a pussy. Meow. [/ QUOTE ] how do you know he taste's like dick? Even better, how do you know what a dick tastes like? :S:S:S:S:S
It looks like the bake might be assigned to the wrong UV channel or something like that? What does the actual normal map look like? Edit: Hmmm but I can see the normal map bake from the high sort of underneath the mess here so that is weird, its almost like there is another tiling normal map on top of it or something like…
Does anyone know a working solution ? 3d party maybe? Maybe a spline guide approach like in Zbrush or 3d coat?. I mean to paint a rope for example ? Also can SPainter use a long pattern image for such a brush rolling out alone a brush stroke also like Zbrush or 3dcoat or Corel PAinter or it always should be square?
Very sharp looking stuff. I can tell you put a lot of thought into things like clean topology and making your tools easy to use. My main question would just be what role you're looking to get into? Your portfolio seems to be split between weapon art and tech art, which, lots of indie studios could use a generalist who does…
Thanks for the compliments you guys! Unfortunately, despite your majority vote of the #1 design, your opinions have been vetoed. It was odd really, everybody seemed to like something different, and no one really liked the ones I liked. At cgchat, people liked 4 and 7. The lead coder on my team liked 8 the best. I…
Hi everyone. I would like to get a critique on my head sculpt. The head wasn't made from scratch. I took the female head that is in Zbrush, then adjusted to planes and then try to sculpt everything back again but I didn't focus on likeness yet. I just want to make something that looks like a human. :D Thank you. This is…
i m looking to create a animated distortion effect that they used in games like bayonetta, devil may cry and ninja gaiden 2. like the trailing effects of the sword and shockwave when charging for a strong attack in bayonetta. I ve heard about methods like using motion blur, but thats a post effect. im looking for a more…