Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
Retopologising the sub-d mesh is a redundant step. The low-poly cage mesh that you are sub-dividing will be your low. You can just make a few necessary changes, if needed, without disturbing the silhouette. The 120 sided wheel is also unnecessary. Just add enough segments that the silhouette looks good for the low and then…
To try and answer those questions: (This is the way i understand it, so feel free to shout at me if I get it wrong =D ) If an object does not recieve any light, it will not reflect any light. And so, it will appear black. The reason why the diffuse is black is because metals have the special property of not allowing light…
i was in exactly the same spot as you :D i worked through two python books ( http://learnpythonthehardway.org/ http://www.openbookproject.net/thinkcs/python/english2e/ ) and wrote a small game with pygame - I then moved on to build a game in unity with boo ( which is very similar to python ) and then switched over to c#…
@bounchfx I think once again Valve showed really nicely what we should also consider as singles with their TI immortals. I mean especially my 2 favorites: WR cloak and DP skirt with legs :D Btw. When I hear word UNIONS first thing I have in mind is a Detroit, or maybe what is left of it :D I would rather stay with friendly…
Hi there! :D Well, last semester at Uni.... This time, we have a task of modeling a dinosaur soooo... I chose Parasaurolophus walkeri. Painted a silhouette with help of images found on the internet, obviously we never know how EXACTLY it looked but i guess its pretty close... let me know if something looks odd to any of…
http://kotaku.com/5879539/in-this-game-you-roll-dice-to-fight-fires-of-course :D Our game is featured on Kotaku! It was a huge surprise today to everyone in the office, soooo excited to be featured by something so maintstream! So awesome that the gaming community has places like this to feature the mainstream and the…
WOW WOW, calm down mate :D Quite a bit of a misunderstanding goin' on here I see :D I simply don't want to bake maps. That simple. That is it really. Nothing else crosses my mind :D Of course my portfolio got NOTHING to do with the RTS game I want to. In fact I simply use a 3-point lighting with an Environment probe for…
Peter Stammbach's youtube channel has pretty good Modo tutorials and easy to digest for beginners. I've been a Modo user since version 302. Personally, pure sub-d modelling is more suitable if you're doing product renders. Traditional poly modelling has a lower learning curve, and more efficient for game modelling (plus…
right now I'm playing a Zabrack soldier named Oth An'kar in Star Wars Saga Edition, an ex mercenary who's working with the rebels after the Empire wiped his whole squad out. Before that I was a Bothan rogue-tech who would stow away on ships and make a living doing odd jobs at space ports. One of the party members works at…