Toned down the glossiness, made alternate metal pieces stand out more, toned down the damage (though I'll also do that super worn version for games like Fallout/STALKER - this also requires me to convert the textures from PBR to oldschool spec/no gloss) and tweaked the dust layer. Did more work on it, too: - Current damage…
Hey guys! Quick update before holidays: i started setupping a diorama for better renders but got caught by an idea: making a full pirate set!! So i quickly started 2 pistols and a ax, i'm planning on doing the saber, the bottle of rhum and the compass too (the ultimate "how to be a pirate 101 set") maybe a shovel could be…
I would give so much for them to patch in Maya type snapping (along with dynamic Maya-style pivot moving while we're at it) in 3DSmax. In my experience, I always get the snap in Max to feel better when I turn it on after I start moving my element. It's also nice to have a shortcut to toggle the axis constraint on/off, once…
What do you mean by 'can you' ? You mean professionally? In videogames? There were dedicated texture artists at the last big company I was at sure. But I wouldn't want to be them come the decision making on who to axe in the next big layoff. Film splits up the disciplines of modeling and texturing far more than games.…
the animators are always afraid of it coming back to them, it's driven into our minds that the professional world is small, so news of your stool pigeoning gets around and you don't get hired for that next job by the same or another studio... from what some people have said, some game studios are like that too. It's not…
ok this is the model files it supports: 1. B3D : Prefered Format 2. X 3. 3DS as for concept art, I don't have any online I can link too (no webspace) but we NEED weapons, not the basic swords and axes but more odd weapons too like claws, yoyos (aztecks used them as weapons!), and clubs. Also as this is a chibi game give…
As Rollin mentioned, can be boiled down to just pure dumb luck i.e. right place - right time and/or something hadn't 'clicked' for whomever eyeballed your stuff etc... Plus I might also add, a few of your materials are not reading well eg: parts of the bow wood texture have a wax like appearance, chest vials don't seem to…
hi polycounters! I made my original character in 3D! (used 3dsmax, V-ray, ZBrush, Mari, Marvelous Designer) I've designed this girl when i was in highschool.(10years in the past..?) and wanted to make her move in 3d. but ya... need a lot of work around rigging. I'm not good at that...…
I'm not entirely sure, but I think you have the railing this tall so you can stick to units? So that a rail is 2 unit high and the whole corridor-block is 4³ units? I think that based on the (left side of the) sketches it would be better to make the rail 1 unit high. Ideally though, you'd make it About a third of the…
Right off the bat I would say look at your website and redo that. When I loaded it up, the very first thing I see are that axe, gun and sword and that's nowhere near your best work. Lose the impressionist area entirely. Take a look here and maybe follow suit with a redesign of your site to really put your best work first…