I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
I was not able to render the thing in cycle because somehow this old think-pad is always overheating. so, concerned about the health of my only thinkpad, i decided to just take a screenshot of the material viewport and aplly the style via PS.
Actually found something that worked quite well, by Jungle Jim (Thanks Jim!), where he has an astronaut for fair use. https://sketchfab.com/3d-models/tripo-astronaut-2-stylized-and-animated-fe594ac4364942e8abad34744e507038 Will be crediting the creator in the final posts for the astronaut model, but this fits the vibe I…
Hi guys, haven't posted here in ages, finished a new piece the other day, Rendered in Marmoset Toolbag 3, based on the concept by Paul Cohen http://paulcohenartwork.blogspot.co.uk/2015/11/tommy-lasorda-and-rat-noir.html Hope you guys like it :) More Images and turntable over on my artstation…
I'm liking it but in your first post you mentioned working towards stylized art, and this isn't as stylized as I was expecting. Is that your intention? I agree with some of the points above, I think you need to tone the lighting down a bit and decrease those gaps in the floor. :) More clutter will help achieve the…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
hello my friends i've recently worked on making a weapon for a game project in this post, i want to share the process of making it with you... and your feedback will be very valueable to me ;) 1- Initially, I began to build a base mesh for the weapon(i used 3ds max for modeling)
Hello fellow polycounters! Like the title might suggest, I'll use this thread to build up a (small) portfolio, that I'll use to apply for internships soon, since I finished university (Graphic Design) in febuary. And I'm hoping for feedback/support! :) I already learned a LOT from this awesome community. Later on I'll use…
This is a big project I’ve been working on for a while now. The idea was to create a playable small area of the Stormveil Castle, inside Unreal, in a stylized look and close to isometric view. I’ll be using Blender for all the modeling and sculpting of the objects, and texturing in Substance Painter. The initial scope was…
Awesome job! I really love all the sculpted details! I have one suggestion about the textures. I noticed that most stylized PBR textures have a heavy use of gradients in the base diffuse. It really helps bring out the colors and gives it that stylized feel. Check this…