Imagine your art lead comes into the office and asked you to make X by the end of the day. Do you waste time in Photoshop layering on textures, juggling between 40 different layers, blending styles, effects, iterating changes between different maps. Or do you turn to one of the many tools like dDo or SP to clear up a lot…
Got a chance to play it this morning, Conor. The new textures are great. Are any of the decos new as well? I really thought the destroyed Leman Russ(sp?) tank surrounded by the bodies of the IG soldiers was a nice touch. A bit sparse in areas as SjetvsKerrigan pointed out but, yea, it is a desert after all. Do you have to…
[ QUOTE ] Thanks for the info everyone! Ikraan, do you have the Afterburner kit installed? I guess its really not that hard to install but I have some doubts about the actual results it gives. [/ QUOTE ] Nope, I suck with any soldering, modding etc. Played with a GBA with afterburner once for a bit and it is pretty nice.…
Hi, 3dsMax 2018 sp.3 I have 600-slot multimaterial(5% of slots is occupied) and this simple function which adds new materials into it: -- tempMatDataItem -- structure which holds material and other info matLibrary.materialList[tempMatDataItem.newMatID] = tempMatDataItem.mat The problem is that many times when this method…
Hey, Today I bought the Substance indie package from Steam and have spent the day trying to wrap my head around the various pieces of software. Currently feel like I've just been banging my head against a wall and wasted a lot of money. I've managed to put together an incredibly basic multimaterial in SD and publish it in…
Anybody have experience doing 3D modeling using cintiq/digital pen/keyboard instead of a regular mouse/keyboard especially in Modo? I would like to get some feedback/suggestions how to make the transition easier. I've been solely using my digital pen with other programs (PS,Zbrush,Topogun,SP)....I just recently obtained…
Hello Stefan, Really nice concept. I saw you are sculpting the hole building. I would suggest to break the building into tilable textures. those you can sculpt and texture with SP. Then make a low poly model and apply the textures to it rather than sculpting and texturing the whole structure. Woods and other long assets…
I'd say it's limited because you have to rely on user content from Substance Share. Seems to me that Quixel's team is adding content to their libraries themselves on each new update, which is very cool. You can still do tons though with only the shipped content + Substance Share content with SP alone. Just like Quixel…
I actually wanted to try and sculpt that concept out myself sp I'm very happy that I've stumbled upon your work, Vincent - I don't think I could make it justice the same way you did! I just wanted to commend you on a job well done and show my admiration. Could you, by the way, elaborate on where did you do the skin in the…
Yeah, we got burned the other day by their no-lan shit when bnet went down for sc2 after a bad patch. Having to rely on external servers to play any form of MP is some seriously lame business. I understand why they're doing it, but having already been burned by it, I can't say I like it any more than ubisoft's server-based…