Hey guys, I've been trying to get some good work methods down for baking down high poly models and I thought I'd test on a rather simple crate. I've had this problem a lot in the past, and have been trying lots of things in attempt to remedy this without much luck. I've pulled the low poly mesh out from under the reference…
Heres a uni project I'm working away on, I posted a couple pics of bits of this not so long ago. I got tons of this stuff on the go atm but heres something I've been fiddling with. Note these images are 1024 * 768 so I haven't directly linked them. http://dynamic.gamespy.com/~rol/forum/arcane/competition/Arcane1024768.jpg…
Im finally back, Well not exactly yet but i will be . My processor fried about a month back and i have yet to get it. But don't be alarmed i get it tomorrow Monday the 18th. I got it for free because we used the warrenty that was still on it. We couldn't find the reciept so we had to send it all the way up to ohio and then…
Hey guys, i recently completed the VG remix low poly contest (diablo 2 infernal gate) but was amazed and inspired by Daniel Duys god of war concepts and products http://www.polycount.com/forum/showthread.php?t=123832 so i wanted to try my hand at one like that style but with pirates of teh carribean. I am thinking the…
Hey guy's this is actually a really noody question but I kind of just went with it until now. Texture sizes, which ones are the most common? I'm not sure if this is completley wrong or fine but I've always used like 800x800 since I was it in a tutorial a long time ago -.- Can somone please elaborate on this? I'm guessing…
I thought from this Nvidia writeup, a engine creator could use the OUTPUT red and Blue channel to contain more vector information that the OUTPUT green channel missed. I am not having any confusions about the swizzle of red and blue in the original file to green and alpha in the output dds. As in like the blue or red…
Hi. I'm doing the Pale Man's room from Pan's Labyrinth for my uni project and I think it reached a point where I don't feel embarrassed posting it here. I'm kinda following the the design from the movie but I added some of my own changes like the pillar design. This is what I have so far. I used Maya and Zbrush for…
The issue with Crytek, is that they never gave a sign that they were listening. Hell even simple "Screw you, we don't do it!" would be nicer, than permanent silence or copy-paste PR answers... They hopefully change it. They have one month to show dedication to change. And I'm not telling that they should in one month…
Negative. You are the only one on this forum who is trying to push the scope of your projects. We are all saying you should reel back. Focus all your attention on the market area. Make some modular shop elements (poles, tables, crates) and make them GOOD. One single prop with a lot of effort is more useful, interesting,…
It is always wise to keep the number of materials low as possible, so you will have less "Draw Calls" in your engine. For Gothic 3 we made houses with 10 or more materials but after testing some levels in the engine we decided to cut down the number of materials to 3 or 5, because the engine was getting slow because of the…