Wow we did just all post pieces within 10 minutes of each other:) Slipgate: Awesome progress and looking forward to this piece ( clean and tight per usual ) Gav: Digging this guy, though like I said I think the crotch/belt is a bit busy. Stinger88: Thanks!, yeah the tree is from my old sketch ( got lazy:) ) but was…
This is a discussion I have often heard. So what I have heard from different people: You guys are right, of course with what you said. I feel that a T-Pose is easier to rig (i may be wrong though). For deformations: Like Elyaradine said, if the character raises it's arms a lot (i.e. does all kinds of acrobatic moves) or…
Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
So a few things. First, I think your sculpting work on the bark on the mace looks great, very nicely pushed without being too much or too busy. I would actually really like to see you pursue something similar to that on the band around it because currently it(and feel free to correct me if I'm wrong) Looks like that's the…
Sculpt looks great, though I agree that he does look pretty old. Perfectly fine if intentional, of course, but if you're looking to recreate the character from SF3 you could probably try to smooth out some of those lines in his face a bit. Two other things that stand out to me: 1) His bandana could probably be a bit wider…
Hey guys, this is some of the progress work for my university project at the moment. A series of characters that will be 3D printed and displayed for an exhibition later this year. I'll be adding to this as I go along and maybe add some more of the old designs etc along the way, thanks for checking it out! IDEA…
I had the chance to talk with Kevin Johnstone recently about his past & present career as an artist for Epic Games, his beginnings as an artist and why he's been so shy to the community these past few years. Kevin has been an artist at Epic Games now for nearly 7 years. Not only has he worked on Unreal Tournament 3, the…
By all means, please feel free to iterate on what you mean. Post examples, or figure reference to point out areas of improvement, instead of posting a statement that does nothing to improve the sculpt.
aaaaand done ! more pictures here : https://www.artstation.com/artwork/8wmqRx thanks a lot for thelp and feebacks guys ! trying to improve my stylized sculpt ! feel free to comment and critique ! my ref board :
Hey, thank you! Okay, so to fix that issue with overlapping geometry, make sure to enable backface masking in your brush settings when using sculpting brushes. That should help when dealing with thin objects in ZBrush. And when using move brush, make sure the radius is large enough so it influences both sides of the leaf.…