Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable shadows in a…
Greetings Polycount. We're two people working on a passion project with soon 4 years in the works already. We are looking for a character 3D Character Artist with experience - preferably in blender, as that is what we will use for animating the character. We have made a test character and imported it to unity to get code…
Senior 3D Environment Artist Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for a senior 3D environment artist skilled at creating models and texture maps for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range…
Hello everyone. A couple days ago, a friend urged me to make a sketchbook on polycount so here I am. I am a 19 year old student living in Canada. I attend a game art course in September 2011. I've never touched 3D before. I tried really hard. I hope I learned something. Because my demo reel is due in a few months. Aaaah.…
Hello polycounters. I am not much of a forum person, but this time I felt it was time to craft couple lines (first post btw) to tank everyone for your incredible guides and comments that led me to bake what I proudly consider my first quality normal map. I know I know, it may not seem a big deal for most, But for me has…
Take a few online courses on texturing stylized characters, make sure your topology looks like the topology for a professionally made character. That's all you really need right now, and then just keep banging out dope art. Everybody gets continually rejected at the beginning of their 3D career. You might keep getting…