Nice work and Nice site. It took me a minute to realize that the texture sheets were associated with the model to their left, I would consider grouping them more. All you'd have to do is remove the spacing between the model & sheet, but leave the spacing around each pair. I think that would help. As for the work, it's very…
I'm making a piece that has metal sheets that should fold based on the angle the head is looking at. It sort of works similar to plate armor such as this. Now i haven't done any animation ever and i just want to make this so it can be animated in the future. What precautions should i take modelling this? I made each sheet…
Hey everyone, here is my first Unity asset. So I put together some lowpoly treasure chests along with some various loot. model https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-loot-pack-130727 It's lowpoly and should work fine on many fantasy/RPG games or demos to quickly get some loot in your cool game.…
It’s important to note that this thread is 11 years old, so things have likely changed to a large degree. You can however find more information if you do a bit more internet searching, I found a bunch of threads and resources by searching “parallax corrected cubemaps” although it seems the solution depends on your target…
The exterior is completed! Two new tile textures were created in Substance Designer. The wood plaque above is made from an old asset from Semester A. Normal Decals usage for the ground outwards edges.
I`m working on a Level where certain area`s of the Terrain is covered in Grass, but i`ve got some pretty low FPS (24) because i dont have any LOD`s for my grass. Can anyone tell me step bye step what i got to do for creating these LOD`s in 3ds-Max ? Thanks
You have some good work in there but I think you're holding onto some weak pieces that might hold you back. Always flush out your older, less attractive pieces with newer ones. It's good to have volume but a bad piece can easily wipe out a lot of the gains you get from some really good pieces. Substance Designer Stuff You…
Hey everyone, I'm in a odd place right now where I'm trying to clean up my work and portfolio, redo my resume and add in some new content and revise some older stuff, but I was recently considered for a junior environment artist position and I need to send in my updated resume. I'm in the middle of my content revision and…
Hi guys, I was wondering if it has a way to do holding edges using Ndo without a high poly, I mean a precisely way to do that to get nice smooth edges results just on small objects for static meshes, sometimes holding edges technic consume a lot of time, Thank you!!!