Extremely new to modeling. Working with a Star Wars mod team to make models that go in game. I wanted to make a blaster that fits in universe but not exactly one that would be in the shows or movies. I used a Kotor Blaster Pistol as the reference for the shape. It has to be mid tier poly for First Person views. Currently…
Hello everyone! Really excited to some day hopefully get as incredible as some of you in the Quixel suite. I've seen such inspiring results it has really motivated me to make some major changes to my workflow. The problem with the current project is that the resolution of the texture looks blocky resolution 400/4k map/2048…
This thread is my Off shoot from the Custom Quake 4 Models thread. I felt that I was somewhat HIjacking the thread, so I simply created this thread. The basic Premise, is a friend and I are in the same animation class and both want to get into the Game Industry. We both are a little behind with our portfolios, so to help…
Hi, The installation procedure changed. Here is some sort of troubleshooting guide. Any of these (in any order) might solve the issue. But if you want a bullet-proof run, maybe execute all of these : 1. Re-install Crease+ by dropping the CreasePlus_install.py in the viewport and restarting maya 2. After 1. Run this…
Hi, Junior Artist taking his first steps to advance rigging here. ...To sum up everything I'm trying to rig a squash n stretch BEAN of a character; but this lil guy has this tongue that stabs and I'm struggling to think of a way to have both a squash and stretch with a tongue that'll accurately extend to where the aim…
I have been wanting to up my game in the Sub D world for some time now, and decided I would try my hand at a weapon with a few complex pieces. I'm starting simple as far as weapons go, just a Remington 870 Tactical Shotgun, my biggest challenge was the muzzle brake, the hand pump, and the rail. I was thinking of adding…
...rising steam/smoke in UDK and am stumped on how to go about making it. It's rising from a grate in the floor lightly, as in you can see through it, similar to this image and would like to hear how others might approach this.
Welcome! Good plan living as close to work as possible and sticking with the west side, nothing worse than commuting across the bridges. The east side is where fun goes to grow old and have kids. The north end (where I live) is where fun goes to die... But if you're going to buy a house or condo you're looking at a…