Thank you for the information. 2:30 for a 500mb mesh is somewhat slow but not completely unexpected. Of course, with a 2GB file the load time will be longer still. I would be curious to time these files myself but there probably isn't anything out of the ordinary happening. When a mesh file is loaded into Toolbag, there…
Hi 3dLee, I'm always happy to see more Cryengine projects. I really like your goals - I've been thinking about doing something similar, as my current project won't be released for a while and having something to put into a portfolio would be nice. I don't have many crits at the moment since you have obviously just started…
Thanks AlexJ, forgot that echo all wasnt on by default so wasnt getting the command i needed. And of course there's a thread exactly for this already once i captured it =) https://polycount.com/discussion/89586/maya-preserve-uv-toggle-script-debug-help <-incase anyone else needs it setTRSPreserveUVs(!`optionVar -q…
Check out the god-aweful c_ models they have been producing lately. They are a combination world and view model with NO LODS (wtf valve?) Then you have to consider alot of these models may be combined on screen at the same time, such as the spy revolver, AND watch at the same time, and to top it off the two alternate spy…
Thanks very much for your responses people, I am marking this thread as closed as I have found enough people to work with. --- Note: I originally made this post on Reddit, and am cross-posting this here as I haven't yet found what I need. I'm working on a 2d infinite scroller mobile game and I'm looking for someone…
If your lights cast shadows setting them up correctly will speed up your render times. 1. Try not to cast shadows using omni lights; they are equivalent to placing 6 spotlights with a 90 degree field of view. 2. If youre rendering a scene with a lot of lights dont try and set them up all at once. Use Tools>Light Lister…
If you're using bake from multires, what it considers low-poly is what the Viewport Level is in the modifier. What's considered the high-poly is the render level in the modifier. This is the settings I baked this with: Isn't this workflow pretty default in zbrush though? Was a long time since I used it but I remember you…
Hi Allo, I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx. Unity: Max Precision settings: Max object Transform: I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce…
As far as I remember a quick fix for this was exporting all as fbx to Blender and import it back from Blender to Zbrush. it makes it all be rescaled to default standard 2 scale at import. and wrap mode starts working as usual. Should work with other 3d packages my guess. Well, untill it's too hi res alredy . Then merging…
So my trusty ol 8800 gts randomly died the other day. At first it would run for awhile and then my monitors would turn off while the computer would still run. Then it got to the point where it would just not turn on the monitors from the very begining and give me the ol "one long two short" beeps (video issue). So anyway I…